NYC-based Gameplay Programmer & Technical Designer

I started out making games in Pygame on a Raspberry Pi I used for my CS projects in middle school. I really enjoyed the process of making something tangible and playable, soon switching to Godot where I made games with a small team I formed in high school. This is where I built up most of my game programming principles and established an understanding of the fundamentals of game design.

I started working on Amalgam in early 2025, where I took responsibility for the player 3Cs (the movement system in particular), design and implementation of the roguelike upgrade system, and the weapon deployment mechanic, alongside a bunch of other misc tasks.

I’m a big Godot enthusiast, with it being my first proper game engine. I’m also a huge fan of Destiny/D2, Warframe, Titanfall 2, and Katana Zero. Aside from games, I play bass guitar, practice Kendo (Japanese fencing), and do some occasional photography.

Technical Skills

Languages: C++, C#, C, Python, GDScript, Java, Shell, Bash, Assembly

Tools: Unreal Engine, Godot Engine, Git/GitHub, Diversion

Skills: Linear Algebra