Amalgam
Partnered with your pet gun, descend to Earth’s core and confront the Great Machine that reshaped the world. Craft chaotic synergies, grow your weapon, and strengthen your bond, rediscovering what it means to be human.
| Platform | Engine | Duration | Team Size | Roles |
|---|---|---|---|---|
| PC | Unreal Engine 5 | Ongoing | 8 People | Game Programming & Design |
Responsibilities
- Player Movement System Design + Implementation in UE5 C++ Character Movement Component
- Design and implementation of Combat Systems, including roguelike progression and general combat.
- Designing and Implementing the weapon command mechanics: deployment/recall, abilities, targeting, and basic AI behaviour.
- Working extensively on 3Cs and game feel
- Working with a sound designer to craft satisfying gamefeel.
- Producing some of the SFX/3D animations